top of page
Development Infomation:
Time: May 2024 - Jul 2024
Role: Sole Developer
Key Features:
-
A procedural generated minecraft-like digging simulator
-
Multi-threaded chunk generation
-
Chunk procedural generated based on perlin noise
-
World-Chunk-Block-BlockIterator code structure
-
Back face culling
-
Dynamic tile-based light propagation
-
Save\load system
-
Ray Cast Vs. 3D tile-based World
-
Cave generation by perlin worm
Feature Showcase

World Overview
World with ice, ocean, terrain, height, trees, caves

Dynamic lighting
high performance CPU-based lighting

Rivers

World Overview
World with ice, ocean, terrain, height, trees, caves
1/6
bottom of page