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About Me
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Hi, I'm Xuanchen Shen, but you can also call me Alvin. I'm a game programmer.
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I've developed a custom game engine in C++ and created games using Unreal (blueprint and C++), Unity (C#) and Python.
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I'm passionate about engine and gameplay programming and have worked on AI and procedural generation. I'm always eager to learn new things and can adapt quickly to new environments.
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In my spare time, I play board games, turn-based strategy games and RPGs. I'm also intrigued by history and city planning.
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