Alvin
Hi! I'm Xuanchen Shen (Alvin).
As a game programmer, I'm passionate about playing games and implementing ideas.
Procedural Generation/Gameplay/Engine/AI Programmer
Skills
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C++, C, C#, Java, Python
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DirectX 11, DirectX 12, OpenGL
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Unreal Engine5 Blueprint\C++, Unity
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Perforce, Git
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Jira, Miro, Agile Development
About Me
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Hi, I'm Xuanchen Shen, but you can also call me Alvin. I'm a game programmer.
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I've developed a custom game engine in C++ and created games using Unreal (blueprint and C++), Unity (C#) and Python.
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I'm passionate about engine and gameplay programming and have worked on AI and procedural generation. I'm always eager to learn new things and can adapt quickly to new environments.
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In my spare time, I play board games, turn-based strategy games and RPGs. I'm also intrigued by history and city planning.